Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Land ramp1
Other acceleration2
Tutors1
Draw engines8
Cantrips & burst draw12
Value engines3
Counterspells9
Spot removal6
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces3
Win conditions2
Combat threats7
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base87Interaction86Consistency80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Faerie Tribal16 cards
16 faerie creatures detected. Tribal synergies can create powerful board states.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.