getting delirious

4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(276 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 extra combats, 5 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
1 extra turn effect+5
Token generators1
Reanimation1
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Mana base93Threats84Speed55

1.2 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.