Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration3
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw4
Value engines3
Spot removal5
Board wipes2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+33
3 Combo(s) Detected (Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces6
Synergy pieces4
Win conditions3
Combat threats4
Sacrifice outlets2
Drain effects2
Token generators7
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats98Mana base70Consistency50
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Goblin Tribal15 cards
15 goblin creatures detected. Tribal synergies can create powerful board states.