Tiny Bones 2

Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence356 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp4
Other acceleration2
Treasure generators4
Minor treasure1
Commander Synergy+2
Tutors1
Draw engines7
Cantrips & burst draw4
Wheels2
Scry & Surveil2
Recursion4
Value engines19
Other2
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Edict effects1
Protection4
Fetchlands4
Dual & shock lands9
Premium utility lands3
Utility lands9
Taplands2
Basic lands3
Tempo Control+8.6
Combat Damage Synergy+8
Commander Synergy+1
Synergy pieces4
Win conditions1
Combat threats4
Token generators1
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Rogue Tribal16 cards

16 rogue creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.15.2+0.1
BracketB3B3

Vectors

Velocity
6666
Consistency
9292
Interaction
4854
+6
Efficiency
9192
+1
Lethality
4850
+2

Card Changes

Added (6)

Removed (4)

Grade

Power5.05.1+0.1
BracketB3B3

Vectors

Velocity
6666
Consistency
9292
Interaction
4848
Efficiency
9191
Lethality
4948
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.05.0
BracketB3B3

Vectors

Velocity
6666
Consistency
9092
+2
Interaction
5248
-4
Efficiency
9191
Lethality
5049
-1

Card Changes

Added (2)

Removed (2)

Grade

Power4.85.0+0.2
BracketB2B3(+1)

Vectors

Velocity
6666
Consistency
9090
Interaction
4852
+4
Efficiency
9191
Lethality
5050

Card Changes

Added (1)

Removed (1)

Grade

Power4.24.8+0.6
BracketB2B2

Vectors

Velocity
6566
+1
Consistency
8990
+1
Interaction
5248
-4
Efficiency
5791
+34
Lethality
5050

Card Changes

Added (18)

Removed (3)

Grade

Power4.54.2-0.3
BracketB2B2

Vectors

Velocity
6365
+2
Consistency
8989
Interaction
5352
-1
Efficiency
5757
Lethality
5150
-1

Card Changes

Added (1)

Removed (1)

Grade

Power4.54.5
BracketB2B2

Vectors

Velocity
7163
-8
Consistency
8789
+2
Interaction
5753
-4
Efficiency
5757
Lethality
4951
+2

Card Changes

Added (2)

Removed (2)

Grade

Power4.54.5
BracketB2B2

Vectors

Velocity
7771
-6
Consistency
8687
+1
Interaction
5757
Efficiency
5757
Lethality
4749
+2

Card Changes

Added (2)

Removed (2)

Grade

Power4.34.5+0.2
BracketB2B2

Vectors

Velocity
6977
+8
Consistency
8786
-1
Interaction
6757
-10
Efficiency
5757
Lethality
5147
-4

Card Changes

Removed (8)

Grade

Power2.54.3+1.8
BracketB1B2(+1)

Vectors

Velocity
4069
+29
Consistency
4587
+42
Interaction
5667
+11
Efficiency
5157
+6
Lethality
2451
+27

Card Changes

Added (37)

Removed (7)