Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence185 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Commander Draw Engine (Kraven the Hunter provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw13
Recursion1
Value engines6
Other1
Spot removal10
Graveyard hate1
Board wipes3
Protection4
Two-Color Mana Base (no fixing needed)+31ⓘ
Premium utility lands2
+6
+5
Basic lands2
+11
+22
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces5
Win conditions1
Combat threats15
Sacrifice outlets1
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency78Mana base75Threats61
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Deathtouch23 cards
23 deathtouch synergies. Small creatures that kill anything they touch.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.