Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana3
Land ramp6
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion1
Counterspells4
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands4
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces2
Combat threats6
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed86Interaction77Consistency66
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Unblockable / Evasion15 cards
15 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.