8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence695 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+12ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp17
Other acceleration3
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion5
Value engines5
Artifact/enchantment removal1
Spot removal5
+5
Board wipes1
Stax & hate1
Protection3
+4
Mana Acceleration+13ⓘ
Fetchlands11
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands12
+9
+9
+9
+9
+9
+9
+6
+6
+6
+6
+6
+6
Premium utility lands5
+5
+5
+5
+5
+5
Utility lands5
+3
+2
+2
+2
Taplands1
Basic lands4
+2
+2
+2
+2
3 Combo Families+32ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+6ⓘ
Combo pieces13
+4
Synergy pieces14
+7
Win conditions2
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9 → Bracket 4
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lands Matter (Commander)17 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
,,,,
Legends Matter18 cards
18 legendary synergies. Legends in the deck grow stronger together.
,,,,
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
History8 snapshots
Grade
Power8.8→8.9+0.1
BracketB4→B4
Vectors
Velocity
92→90
-2
Consistency
90→89
-1
Interaction
47→49
+2
Efficiency
99→99
—
Lethality
98→98
—
Card Changes
Added (6)
Removed (6)
Grade
Power8.6→8.8+0.2
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
90→90
—
Interaction
43→47
+4
Efficiency
99→99
—
Lethality
93→98
+5
Card Changes
Added (1)
+4
Combos:3→15+12
Grade
Power8.8→8.6-0.2
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
90→90
—
Interaction
47→43
-4
Efficiency
99→99
—
Lethality
98→93
-5
Card Changes
Removed (1)
Combos:15→3-12
Grade
Power8.6→8.8+0.2
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
90→90
—
Interaction
43→47
+4
Efficiency
99→99
—
Lethality
94→98
+4
Card Changes
Added (2)
+4
Removed (3)
Combos:3→15+12
Grade
Power8.9→8.6-0.3
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
90→90
—
Interaction
43→43
—
Efficiency
99→99
—
Lethality
98→94
-4
Card Changes
Added (1)
Removed (3)
Combos:9→3-6
Grade
Power8.9→8.9—
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
89→90
+1
Interaction
43→43
—
Efficiency
99→99
—
Lethality
98→98
—
Grade
Power8.9→8.9—
BracketB4→B4
Vectors
Velocity
92→92
—
Consistency
89→89
—
Interaction
43→43
—
Efficiency
99→99
—
Lethality
99→98
-1
Combos:12→9-3
Grade
Power10.0→8.9-1.1
BracketB5→B4(-1)