Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(463 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks6
Land ramp1
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw2
Value engines3
Counterspells4
Spot removal4
Graveyard hate1
Board wipes3
Protection6
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands3
Utility lands5
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 3 evasion enablers, 5 damage multipliers+25ⓘ
Win conditions2
Combat threats8
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base92Interaction90Speed86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.