Radagast's Zoo

Commander
4.7±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence324 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp7
Other acceleration5
Treasure generators1
Other3
Tutors3
Draw engines5
Cantrips & burst draw4
Recursion5
Value engines3
Synergy support1
Artifact/enchantment removal1
Spot removal13
Protection4
Mono-Color Mana Base+18
Mana Acceleration+9
Mono-Color Powerhouse Lands+1
Utility lands3
Basic lands1
Combat Damage Synergy+25
Synergy pieces3
Win conditions5
Combat threats9
Token generators2
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2

1.7 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Stompy / Big Mana25 cards

25 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.