Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration1
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines3
Spot removal7
Graveyard hate1
Stax & hate1
Two-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 4 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+19ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Synergy pieces12
Win conditions1
Combat threats6
Sacrifice outlets1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats96Mana base93Speed84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal27 cards
27 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.