Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(531 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana9
Mana rocks2
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators4
Commander Draw Engine (Korvold, Fae-Cursed King provides card draw)+10ⓘ
Tutors4
Draw engines1
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines2
Counterspells2
Spot removal7
+5
Board wipes1
Stax & hate2
Protection5
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
+7
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands11
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+4
+4
+4
1 Combo Family (1 lines, Consistency: 88%)+23ⓘ
Combo Commander: Korvold, Fae-Cursed King+15ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Combo pieces2
Synergy pieces14
Win conditions2
Sacrifice outlets2
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats94Speed93Mana base89
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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