Commander
8.6±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence583 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
+9
Mana rocks5
Mana dorks1
Other acceleration3
Tutors3
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines3
Other1
Counterspells1
Spot removal12
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+8
+8
Dual & shock lands2
+6
+4
Premium utility lands4
+6
+6
+5
+5
Utility lands11
+4
+2
+2
+2
+2
+2
+2
+2
Taplands6
Basic lands2
+5
+5
12 Combo Families (14 lines, Consistency: 85%)+74ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces19
Win conditions5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Threats98Mana base88Consistency86
1.6 above Bracket 3 ceiling (7)
0.4 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓2-card combo 8
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
,,,,
Ad Nauseam3 cards
3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
,,