Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(376 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors3
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines13
Other1
Counterspells6
Spot removal8
Graveyard hate1
Land destruction1
Stax & hate1
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency89Mana base88Interaction87
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Merfolk Tribal17 cards
17 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.