Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Go-wide combat finish
High confidence(628 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks7
Land ramp5
Other acceleration2
Treasure generators1
Commander Synergy (3 groups)+17ⓘ
Tutors8
+3
Draw engines9
Cantrips & burst draw6
Recursion7
+1
Value engines3
Counterspells2
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands12
+9
+9
+9
+9
+9
+9
+9
+9
+9
+9
+6
+6
Premium utility lands4
+5
+5
+5
+4
Utility lands3
+4
+3
Basic lands5
+2
+2
+1
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Drain effects1
Reanimation3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.0 (Bracket 4)+Game Changers→ Bracket 5
Mana base98Consistency96Interaction90
✓
Game changers 9
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Sagas20 cards
20 sagas. Multi-chapter enchantments for incremental value.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.