Tom Bombadil

Commander
WUBRG
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Go-wide combat finish
High confidence(628 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
2+5
3+3
Mana dorks7
G+6
G+6
1G+7
1G+6
1G+5
2G+4
1GW+1
Land ramp5
G+6
1G+5
2G+5
2BG+2
3RR+2
Other acceleration2
GW+6
3W+9
Treasure generators1
2R+1
Commander Synergy (3 groups)+17
Tutors8
B+10
W+9
1B+10
GW+3
2W+5
2GW+6
3BB+1
+3
Draw engines9
W+8
1G+8
GW+5
2U+10
2G+5
2R+1
4+8
2GG+4
1WBG+3
Cantrips & burst draw6
1BG+4
2U+3
3U+1
2WUB+2
3UBR+6
9+2
Recursion7
XWU+1
GW+1
3U+5
3W+2
4W+5
3WW+4
+1
Value engines3
1G+5
2+1
2U+5
Counterspells2
U+8
2U+10
Spot removal13
W+7
BG+6
1BG+4
2GW+6
3U+5
3R+5
2BG+2
3WW+4
3BB+1
3UBR+6
1WUBRG+2
5UU+5
+1 more
Graveyard hate1
2BB+11
Board wipes1
1U+8
Stax & hate1
2U+3
Protection4
1W+5
GW+2
2W+9
4+3
Mana Acceleration (18 sources)+8
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands12
+9
+9
+9
+9
+9
+9
+9
+9
+9
+9
+6
+6
Premium utility lands4
+5
+5
+5
+4
Utility lands3
2G+3
+4
+3
Basic lands5
+2
+2
+1
+2
+2
Other1
3+2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25
Commander Synergy (2 groups)+9
Synergy pieces6
2R+1
2WW+4
2UBR+9
2WUB+2
3RR+2
5UU+5
Win conditions1
9+2
Combat threats1
1+2
Drain effects1
1WBG+3
Reanimation3
XWU+1
3W+4
4B+1
Other1
3U+8

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 8.0 (Bracket 4)+Game Changers Bracket 5
Mana base98Consistency96Interaction90
Game changers 9
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Sagas20 cards

20 sagas. Multi-chapter enchantments for incremental value.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.