Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Treasure generators2
Draw engines5
Cantrips & burst draw3
Wheels1
Value engines3
Control Strategy Bonus (23.8 interaction cards)+30ⓘ
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate23
Protection5
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands4
Taplands1
Basic lands1
Swamp+29
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Combat threats7
Drain effects7
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction88Mana base70Threats67
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stax (Commander)19 cards
This deck uses resource denial and disruption to slow opponents down.
Discard25 cards
25 discard synergies. Empty opponents' hands while gaining value.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.