Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp3
Draw engines7
Cantrips & burst draw4
Value engines6
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands5
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Combat threats2
Drain effects8
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Interaction76Mana base75Threats60
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal11 cards
11 demon creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.