(16) Raph & Mikey, Speed Kills

Commander
RG
See all Raph & Mikey, Troublemakers data
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence430 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10
Fast mana4
1+10
3RR+3
3RR+1
+8
Mana rocks6
2+6
2+5
2+5
2+4
1G+4
2+2
Land ramp12
G+6
1G+6
1G+6
1G+5
1G+5
1G+5
1G+5
2G+5
2G+5
3GG+6
3GG+1
7GG+3
Other acceleration4
G+5
1G+3
1RG+1
7RR+2
Other2
4RR+5
5GG+7
Draw engines5
1G+8
2G+5
GGG+5
2G+1
7GG+5
Cantrips & burst draw4
1G+2
2+1
4G+2
9+2
Wheels1
5RR+4
Value engines5
G+2
1G+4
3G+1
5RR+3
5RR+2
Artifact/enchantment removal1
2G+3.6
Spot removal4
2R+2.5
4GGG+1.8
6GG+0.8
9+1.2
Board wipes1
8R+2.5
Stax & hate2
1RG+2.5
1RG+0.2
Protection1
1G+4.9
Mana Acceleration (27 sources)+15
Two-Color Powerhouse Lands (1)+3
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+5
+4
Utility lands13
2R+2
3GG+2
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
Taplands5
XRR+2
2R+2
2G+2
4GGG+2
+2
Basic lands2
+5
+5
5 Combo Families (5 lines, Consistency: 34%)+30
Combat Damage Synergy: token swarm strategy, 12 extra combats, 3 haste enablers, 3 evasion enablers, 3 damage multipliers+25
Commander Synergy (1 groups)+1
Combo pieces7
2R+11
3RR+6
3RR+1
4RR+2
4RR
5GG
7RR+2
Synergy pieces11
R+4
3R+7
2RR+3
2RG+2
3RR+5
3RR+5
3RR+3
4RR+6
5R+5
4RR+2
5RR+2
Win conditions7
3GG+7
3RG+6
3GG+2
4GGG+3
5GGG+3
7RR+2
9+2
Combat threats5
3G+1
4G+2
6+5
4GG+2
5RR+6
Token generators1
6GG+2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 (Bracket 3)+2-card combo Bracket 4
Threats97Speed91Mana base84
2-card combo 5
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes7 total

Extra Combats12 cards

12 extra combat effects. Attack multiple times per turn.

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Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos5 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.