Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(520 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Tutors3
Draw engines9
Cantrips & burst draw4
Recursion2
Value engines3
Other1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands11
Taplands2
5 Combo Families (5 lines, Consistency: 85%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 haste enablers, 5 evasion enablers+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions4
Combat threats8
Drain effects1
Token generators6
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats98Mana base87Speed82
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.