Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(358 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion9
Value engines2
Spot removal10
Graveyard hate4
Board wipes6
Stax & hate2
Edict effects2
Protection4
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands3
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction92Threats84Consistency83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.