Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana16
Mana rocks6
Mana dorks2
Other acceleration4
Treasure generators2
Other acceleration2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines1
Cantrips & burst draw6
Scry & Surveil3
Recursion5
Value engines9
Spot removal3
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Mono-Color Powerhouse Lands+7ⓘ
Utility lands6
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
2 Combo Families+22ⓘ
Commander Synergy+2ⓘ
Combo pieces6
Win conditions5
Combat threats2
Drain effects3
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.5 (Bracket 3)+2-card combo + Speed 92→ Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
,,,,
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.