Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy+1
Fast mana16
Mana rocks6
Mana dorks2
Other acceleration4
Treasure generators2
Other acceleration2
Commander Draw Engine+10
Commander Synergy+1
Tutors1
Draw engines1
Cantrips & burst draw6
Scry & Surveil3
Recursion5
Value engines9
Spot removal3
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+15
Mono-Color Powerhouse Lands+7
Utility lands6
Taplands1
Basic lands1
Combat Damage Synergy+25
2 Combo Families+22
Commander Synergy+2
Combo pieces6
Win conditions5
Combat threats2
Drain effects3
Token generators4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.5 (Bracket 3)+2-card combo + Speed 92 Bracket 4
Game changers 1
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

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Combos2 total

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History

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Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.