Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(509 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators2
Tutors5
Draw engines10
Cantrips & burst draw5
Recursion1
Value engines1
Control Strategy Bonus (31.8 interaction cards)+30ⓘ
Counterspells20
Spot removal5
Artifact/enchantment removal1
Board wipes1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands6
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces4
Drain effects5
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction96Consistency89Threats82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Counter Control18 cards
18 counterspells. Control the stack and protect your win conditions.
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.