Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(378 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration2
Draw engines7
Cantrips & burst draw1
Recursion1
Counterspells3
Spot removal3
Graveyard hate6
Board wipes2
Stax & hate4
Protection3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands6
5 Combo(s) Detected (Consistency: 36%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions4
Combat threats2
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction90Threats89Mana base77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain40 cards
40 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
Cleric Tribal9 cards
9 cleric creatures detected. Tribal synergies can create powerful board states.