Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration1
Draw engines2
Cantrips & burst draw4
Wheels3
Value engines2
Control Strategy Bonus (10.6 interaction cards)+13ⓘ
Spot removal1
Artifact/enchantment removal1
Board wipes7
Stax & hate1
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands6
49 Combo(s) Detected (Consistency: 30%)+172ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.6ⓘ
Combo pieces23
Extra turns1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Mana base75Interaction71
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Group Slug4 cards
4 group slug effects. Damage everyone equally, then break parity.
Combos49 total
- Boros Reckoner+Boros Charm
- Blazing Sunsteel+Brash Taunter
- Stuffy Doll+Pariah's Shield
- Stuffy Doll+Pariah
- Dawnsire, Sunstar Dreadnought+Stuffy Doll
- Ill-Tempered Loner // Howlpack Avenger+Stuffy Doll
- Blazing Sunsteel+Boros Reckoner
- Dawnsire, Sunstar Dreadnought+Phyrexian Vindicator
- Blazing Sunsteel+Ill-Tempered Loner // Howlpack Avenger
- Arcbond+Pariah