Firesong and Sunspeaker

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
49 Combo(s) Detected (Consistency: 30%)+172
Combat Damage Synergy: 2 damage multipliers+8
1 extra turn effect+5
Tempo Control (lockout lethality)+4.6
Extra turns1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats99Mana base75Interaction71

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes5 total

Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

Voltron10 cards

10 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Group Slug4 cards

4 group slug effects. Damage everyone equally, then break parity.

Combos49 total