Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(252 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana4
+10
+10
Land ramp1
Other acceleration1
Treasure generators3
Tutors4
Draw engines2
Cantrips & burst draw5
Recursion1
Value engines2
Spot removal12
Board wipes1
Stax & hate10
Protection2
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+9
+9
+9
+9
+9
+9
+9
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+3
+2
Basic lands1
+7
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces2
Combat threats19
Sacrifice outlets1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base97Interaction75Threats65
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Vehicles11 cards
11 vehicles. Crew your way to victory with artifact creatures.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.