Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(276 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
+9
Mana dorks8
Other acceleration2
Treasure generators1
Other1
Draw engines6
Cantrips & burst draw5
Recursion3
Other1
Counterspells1
Spot removal8
+5
Artifact/enchantment removal2
Graveyard hate1
Stax & hate3
Protection11
Mana Acceleration (15 sources)+5ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands7
+6
+6
+6
+5
+5
+5
+4
Premium utility lands4
+6
+5
+5
+5
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+3
+3
+3
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces13
Win conditions2
Combat threats5
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base96Interaction85Speed83
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.