Commander
7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence526 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana2
Mana rocks8
Mana dorks4
Land ramp3
Commander Synergy+1ⓘ
Low Land Count−3ⓘ
Tutors7
Draw engines1
Cantrips & burst draw5
Value engines8
Control Strategy+30ⓘ
Counterspells5
Spot removal1
Board wipes1
Stax & hate1
Protection7
Mana Acceleration+5ⓘ
Low Land Count−3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands5
Utility lands2
Taplands1
Basic lands4
1 Combo Family+23ⓘ
Commander Synergy+5ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces2
Win conditions6
Combat threats7
Drain effects1
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4+2-card combo + Speed 89→ Bracket 4
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Infect16 cards
16 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters13 cards
13 -1/-1 counter cards. Weaken and wither opponent creatures.
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