Jodah, ArchAvatars

Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Mana rocks3
Mana dorks4
Land ramp9
Other acceleration4
Draw engines11
Cantrips & burst draw1
Recursion1
Value engines3
Synergy support3
Spot removal3
Stax & hate4
Protection2
Soft interaction2
Mana Acceleration+8
Fetchlands2
Dual & shock lands10
Premium utility lands1
Utility lands2
Basic lands5
Combat Damage Synergy+4
Win conditions4
Combat threats21
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana36 cards

36 high-impact creatures. Ramp into massive threats that dominate the board.

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Spirit Tribal10 cards

10 spirit creatures detected. Tribal synergies can create powerful board states.

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Legends Matter10 cards

10 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.