Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(154 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (61% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks3
Land ramp7
Other acceleration3
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal2
Board wipes2
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands1
Utility lands2
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Mana base95Speed47Consistency39
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana36 cards
36 high-impact creatures. Ramp into massive threats that dominate the board.
Spirit Tribal10 cards
10 spirit creatures detected. Tribal synergies can create powerful board states.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.