Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks3
Mana dorks4
Land ramp9
Other acceleration4
Draw engines11
Cantrips & burst draw1
Recursion1
Value engines3
Synergy support3
Spot removal3
Stax & hate4
Protection2
Soft interaction2
Mana Acceleration+8ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands1
Utility lands2
Basic lands5
Combat Damage Synergy+4ⓘ
Win conditions4
Combat threats21
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana36 cards
36 high-impact creatures. Ramp into massive threats that dominate the board.
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Spirit Tribal10 cards
10 spirit creatures detected. Tribal synergies can create powerful board states.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.