Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence495 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells2
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Board wipes4
Protection8
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Basic lands3
Combat Damage Synergy: token package, 3 evasion enablers, 3 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats1
Drain effects1
Token generators4
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
,,,,
Storm9 cards
9 storm synergies. Chain spells for exponential value.
,,,,