Commander
5.8±0.35
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence415 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)−10ⓘ
Fast mana3
+10
Other acceleration4
Tutors14
+3
Cantrips & burst draw1
Recursion8
Value engines3
Artifact/enchantment removal1
Board wipes4
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands1
+8
Dual & shock lands2
+9
+6
Utility lands5
+4
+2
+2
+28
+28
Taplands1
+2
Combat Damage Synergy+25ⓘ
Synergy pieces18
Win conditions3
Combat threats16
Alternate win strategies1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.8 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
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Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Zombie Tribal17 cards
17 zombie creatures detected. Tribal synergies can create powerful board states.
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Goblin Tribal16 cards
16 goblin creatures detected. Tribal synergies can create powerful board states.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.