Auntie's Home Remedies

Commander
5.8±0.35
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence415 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)−10
Fast mana3
1+10
1+8
+10
Other acceleration4
1B+6
1B+6
1RR+3
2BB+4
Tutors14
B+10
B+10
B+8
1B+10
1B+8
1B+8
1R+5
2B+7
2R+5
1BB+5
2BB+3
2BB+3
3B+1
+3
Cantrips & burst draw1
6BB+2
Recursion8
1BB+1
2BB+3
3B+2
4B+1
3BB+1
4BB+4
4BB+2
5BB+2
Value engines3
RR+1
3B+1
5R+5
Artifact/enchantment removal1
2RR+1
Board wipes4
4BB+4
6BB+4
7BB+6
7BB+6
Two-Color Powerhouse Lands (2)+9
Fetchlands1
+8
Dual & shock lands2
+9
+6
Utility lands5
+4
+2
+2
+28
+28
Taplands1
+2
Combat Damage Synergy+25
Synergy pieces18
1B+4
1B+4
1BB+5
2R+4
2R+4
2R+4
2R+4
2B+4
1BR+1
2RR+7
4+6
2BB+5
3B+4
3B+3
3BB+8
3BB+4
3BB+4
3BB+2
Win conditions3
2R+6
3BB+5
4RR+7
Combat threats16
RR+1
1RR+5
2B+5
2B+5
1RR+5
1BB+5
1RR+2
1RR+2
1BB+2
1BB+1
3B+2
2BB+2
2BB+2
2RR+1
5+3
4B+1
Alternate win strategies1
3B+1
Other1
3BBB+5

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.8 (Bracket 3)+Game Changers 4 Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Zombie Tribal17 cards

17 zombie creatures detected. Tribal synergies can create powerful board states.

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Goblin Tribal16 cards

16 goblin creatures detected. Tribal synergies can create powerful board states.

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Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.