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HomeExplore decksCommanders
UBR

Admiral Brass, Unsinkable

viaMoxfieldMoxfield·Updated 21h ago·20 views·

Power level

4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators9
Minor treasure2
Commander Synergy+2ⓘ
Draw engines9
Cantrips & burst draw3
Wheels1
Scry & Surveil3
Recursion3
Value engines7
Counterspells1
Spot removal9
Board wipes2
Stax & hate1
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands8
Basic lands3
Combat Damage Synergy+24ⓘ
Commander Synergy+2ⓘ
Synergy pieces4
Win conditions3
Combat threats9
Sacrifice outlets1
Token generators3
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Pirate Tribal34 cards

34 pirate creatures detected. Tribal synergies can create powerful board states.

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Rat Tribal34 cards

34 rat creatures detected. Tribal synergies can create powerful board states.

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Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.7→4.6-0.1
BracketB2→B2

Vectors

Velocity
78→76
-2
Consistency
82→83
+1
Interaction
52→52
—
Efficiency
75→75
—
Lethality
87→83
-4