Commander
2.8±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(165 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal7
Graveyard hate1
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands7
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Combat threats1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Speed37Interaction35
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninjutsu18 cards
18 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal16 cards
16 ninja creatures detected. Tribal synergies can create powerful board states.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.