Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(197 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration2
Treasure generators2
Other2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion6
Value engines6
Other1
Spot removal5
Artifact/enchantment removal1
Board wipes5
Stax & hate1
Protection2
Dual & shock lands3
+4
+4
+4
Premium utility lands1
+5
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+6
+5
+5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions2
Combat threats12
Drain effects1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats86Mana base71Interaction59
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter29 cards
29 legendary synergies. Your legends grow stronger together.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.