Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(473 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors5
Draw engines6
Scry & Surveil2
Recursion3
Value engines4
Spot removal6
Board wipes1
Stax & hate1
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands4
6 Combo(s) Detected (Consistency: 92%)+48ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Sacrifice outlets3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 7.1 → Bracket 4
Threats92Consistency85Mana base84
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters14 cards
14 -1/-1 counter cards. Weaken and wither opponent creatures.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.