Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(459 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Mana rocks7
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw13
Recursion2
Value engines2
Counterspells4
Spot removal5
Board wipes2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions2
Combat threats3
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Mana base90Consistency84Interaction84
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.