Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks9
Land ramp2
Other acceleration4
Draw engines11
Cantrips & burst draw4
Recursion1
Value engines3
Other1
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate5
Protection4
Mana Acceleration (16 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands2
+5
+5
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+10
+9
Combat Damage Synergy: token swarm strategy, 10 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions1
Combat threats3
Token generators2
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base78Consistency65Threats65
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Spirit Tribal9 cards
9 spirit creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.