Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(408 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana3
Mana rocks2
Land ramp2
Other acceleration8
Treasure generators1
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal4
Board wipes3
Stax & hate1
Mono-Color Powerhouse Lands (4)+17ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands2
Utility lands10
Taplands4
Basic lands1
Plains+19
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces2
Win conditions5
Combat threats3
Token generators4
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats89Speed86Consistency82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Angel Tribal26 cards
26 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.