Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp1
Other acceleration1
Commander Draw Engine (Marneus Calgar provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal10
Board wipes4
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces15
+3 more
Combat threats1
Sacrifice outlets2
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats90Mana base87Interaction84
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Warrior Tribal10 cards
10 warrior creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.