Commander
6.4±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(421 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks3
Other acceleration2
Low Land Count (27/31)+-10ⓘ
Draw engines2
Cantrips & burst draw7
Counterspells1
Spot removal5
Board wipes3
Stax & hate1
Protection5
Low Land Count (27/31)+-10ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands3
6 Combo(s) Detected (Consistency: 60%)+40ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Win conditions2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base85Consistency84Threats81
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Big Mana9 cards
9 mana doublers. Generate massive amounts of mana for huge spells.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos6 total
- The Tenth Doctor+Rousing Refrain
- Rousing Refrain+Rift Elemental
- The Tenth Doctor+Chronomantic Escape
- Chronomantic Escape+Sphinx of the Second Sun+Paradox Haze
- The Tenth Doctor+Taigam, Master Opportunist+Twice Upon a Time // Unlikely Meeting
- Taigam, Master Opportunist+Clockspinning+Twice Upon a Time // Unlikely Meeting