Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks8
Land ramp3
Other acceleration5
Treasure generators1
Commander Draw Engine (Glissa Sunslayer provides card draw)+18ⓘ
Draw engines13
Cantrips & burst draw1
Recursion2
Spot removal3
Graveyard hate2
Board wipes2
Edict effects2
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands2
Premium utility lands1
Utility lands11
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Drain effects3
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base92Consistency88Speed87
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.