6.0±0.6
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
Medium confidence(421 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana rocks6
Mana dorks1
Treasure generators2
Tutors4
Draw engines2
Cantrips & burst draw5
Wheels3
Value engines5
Counterspells2
Spot removal15
Artifact/enchantment removal1
Board wipes4
Edict effects1
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Token generators3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base93Interaction87Threats78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Burn6 cards
6 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.