Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T3best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks4
Mana dorks2
Other acceleration2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw6
Value engines2
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection5
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands2
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces7
Synergy pieces3
Win conditions5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats84Mana base83Interaction82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.