Wilson 2

Commander
See all Wilson, Refined Grizzly data
2.6±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence144 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8
Mana dorks1
Other acceleration2
Minor treasure1
Low Land Count−25
Tutors1
Draw engines2
Cantrips & burst draw6
Scry & Surveil1
Recursion5
Value engines3
Synergy support2
Spot removal15
Board wipes1
Stax & hate2
Protection12
Two-Color Mana Base+35
Low Land Count−25
Fetchlands1
Premium utility lands2
Utility lands7
Taplands2
Basic lands2
Combat Damage Synergy+23
Synergy pieces18
Combat threats13
Sacrifice outlets1
Token generators2
Enablers2
Alternate win strategies1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron (Commander)31 cards

This deck equips or enchants the commander to deal commander damage.

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+1/+1 Counters23 cards

23 counter synergies. Grow creatures over time for massive threats.

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Counter Control10 cards

10 counterspells. Control the stack and protect key win conditions.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.