Commander
6.3±0.5
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence(433 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks7
Land ramp3
Other acceleration3
Low Land Count (27/28)+-3ⓘ
Tutors3
Draw engines7
Cantrips & burst draw11
Wheels1
Recursion5
Value engines4
Counterspells3
Spot removal6
Board wipes2
Stax & hate2
Protection3
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (27/28)+-3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands14
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats2
Token generators1
Reanimation2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency90Threats87Mana base81
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.