Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(379 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration4
Treasure generators3
Commander Synergy (1 groups)+4ⓘ
Draw engines4
Cantrips & burst draw5
Recursion4
Value engines6
Counterspells2
Spot removal7
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects3
Token generators17
Group slug1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base82Interaction68
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.