Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(521 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Land ramp1
Treasure generators2
Tutors5
Draw engines5
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal6
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate7
Two-Color Powerhouse Lands (5)+18ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands6
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces4
Combat threats5
Drain effects2
Token generators11
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base95Interaction93Threats92
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.