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Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence462 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana7
Mana rocks5
Mana dorks5
Land ramp1
Other acceleration4
Treasure generators3
Commander Synergy+3ⓘ
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+13ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands4
Utility lands11
Taplands3
Basic lands6
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+10ⓘ
Combo pieces4
Synergy pieces2
Win conditions9
Combat threats1
Drain effects1
Token generators6
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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