Commander
9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence672 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana24
+10
+9
+7
Mana rocks4
Mana dorks3
Treasure generators1
Minor treasure1
Other acceleration2
Commander Synergy+1ⓘ
Tutors3
Cantrips & burst draw2
Wheels1
Recursion6
Value engines7
Counterspells3
Artifact/enchantment removal4
Spot removal3
+5
Protection3
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+15ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands1
+3
Taplands3
+2
Basic lands2
+5
+6
9 Combo Families+54ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces13
Sacrifice outlets1
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5
0.7 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 11
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
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Combo (Commander)10 cards
This deck is built around assembling one or more infinite combo finishes.
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History9 snapshots
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
99→99
—
Consistency
82→80
-2
Interaction
69→69
—
Efficiency
96→96
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
99→99
—
Consistency
83→82
-1
Interaction
64→69
+5
Efficiency
96→96
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
98→99
+1
Consistency
83→83
—
Interaction
62→64
+2
Efficiency
96→96
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
85→83
-2
Interaction
55→62
+7
Efficiency
96→96
—
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)
Grade
Power9.6→9.7+0.1
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
89→85
-4
Interaction
38→55
+17
Efficiency
96→96
—
Lethality
94→97
+3
Grade
Power9.6→9.6—
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
80→89
+9
Interaction
36→38
+2
Efficiency
96→96
—
Lethality
97→94
-3
Grade
Power9.5→9.6+0.1
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
85→80
-5
Interaction
55→36
-19
Efficiency
96→96
—
Lethality
96→97
+1
Grade
Power9.4→9.5+0.1
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
83→85
+2
Interaction
53→55
+2
Efficiency
96→96
—
Lethality
97→96
-1
Card Changes
Added (3)
Removed (3)
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
82→83
+1
Interaction
56→53
-3
Efficiency
96→96
—
Lethality
96→97
+1