Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(265 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (50% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks2
Land ramp2
Other acceleration1
Tutors6
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion9
Value engines4
Spot removal6
Board wipes1
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+10ⓘ
Win conditions1
Combat threats6
Drain effects2
Token generators1
Reanimation10
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Consistency83Threats81Mana base79
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Reanimator10 cards
10 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.