Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(180 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks8
Land ramp5
Other acceleration4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Spot removal7
Graveyard hate1
Board wipes1
Protection4
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Premium utility lands1
Utility lands6
Taplands2
Basic lands1
Forest+29
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 haste enabler, 6 evasion enablers+25ⓘ
Synergy pieces12
Win conditions1
Combat threats3
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats73Speed72Mana base70
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters35 cards
35 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.