Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence292 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
+7
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators2
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines2
Cantrips & burst draw6
Wheels4
Recursion11
+3
Value engines3
Spot removal10
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands6
+6
+4
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+2
+2
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 2 damage multipliers+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces15
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base90Threats84Consistency82
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator12 cards
12 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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